More Bug & Feedback Fixes (v1.0.2)
Cube Run » Devlog
What's changed?
This update is pretty small, I've made some quality of life changes and bug fixes. Check out the extensive list of changes below!
Changelog (v1.0.2)
Quality of Life Changes
- Buttons can now be triggered from the side. You no longer have to awkwardly jump around till you hit it!
- The previous and next buttons on the level select menu have been changed to arrows, to better represent their purpose.
- A restart button has been added to the level complete menu.
- Introduced Jump Buffering to the game. The game is now more lenient towards timing jumps before you hit the ground.
Bug Fixes
- Fixed an issue where tabbing out of the game would cause players to fall through the ground again.
- Fixed an issue where players could use abilities while the game was paused.
- Fixed an issue where tabbing back into the application while it was paused would un-pause the game.
- Fixed an issue that prevented the continue button after the freeplay level from doing anything.
- Fixed UI scaling issues with higher resolutions.
Notice for higher resolution players
I don't have access to resolutions higher than 1920x1080. So the changes I did to fix the UI scaling were done with research only. If you are still having issues with UI scaling, please use the 'F12' menu in-game to report any issues and shoot me a message. I'll do my best to fix any resolution issues ASAP.
Files
Cube Run v1.0.2 - Windows.zip 54 MB
Jul 15, 2021
Cube Run v1.0.2 - Mac.zip 62 MB
Jul 15, 2021
Get Cube Run
Cube Run
A platformer with satisfying mechanics!
Status | In development |
Author | DashDev |
Genre | Platformer, Adventure |
Tags | 2D, Casual, cuberun, dash, dashdev, Fast-Paced, Singleplayer, Unity |
Languages | English |
More posts
- Quick Hotfix (v1.0.3)Jul 16, 2021
- Bug & Feedback Fixes (v1.0.1)Jun 24, 2021
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